KitKiller

Guides from KitKiller

Civilizations By this point you have already chosen a civilization. Early on it does not decide much — play calmly. Do not stress about “the perfect pick”: focus… Commanders (F2P) The hardest question for new players — with a simple answer. Equipment (always scarce) Equipment is the hardest part of the game. There will always be too little of it. What to upgrade? Town Hall Your City Hall level caps almost every other building. If you “beautify” the city evenly, you stall. Town Hall levels — cost & requirements Alliance cheat-sheet (not Lilith docs). Numbers can shift after patches — always check in-game. Gatherers: level 37 no longer required Alliance rule of thumb: push gatherer commanders to level 37. That unlocked a bigger gather load so farms emptied faster and marches returned sooner. Top commanders (tier list) Alliance ranking for open field / early–mid focus. Full cards with filters: /commanders. Talents KitKiller Alliance talent builds from screenshots. Add new commanders below in the same format. Account leveling efficiency Guides from KitKiller on how to grow your account efficiently. Speedups, AP & resource timing Speedups are hard-limited for everyone. Whales feel rich day to day — the real ceiling still bites. F2P lives inside that same scarce pool. Treatin… Gems early: VIP 6 → 14 & More Than Gems Raise VIP to 6 as early as you can. At VIP 6 you unlock a permanent second builder. Without it, early growth crawls. Teleport rules for alliance growth 1. Resource nodes appear on empty map tiles. A city sitting on alliance land blocks that tile forever while you stay there. Barbarian Forts — gifts, keys & AP Rule from KitKiller: forts are not optional PvE. They are how we feed alliance gifts, gift level, the big alliance treasure, and your personal Acti… Buildings & research that save speedups Keep these buildings at the highest level your Town Hall allows: Holy sites: guardians XP & runes On the map you will see sanctuaries and altars (holy places).